Saturday, February 24, 2024

Intel Releases OSPRay Studio 1.0 as an Impressive Interactive Visualization & Ray-Tracing Application


 In 2020, Intel announced OSPRay Studio as a new oneAPI application for ray tracing and photorealistic rendering built on the OSPRay ray-tracing engine. Since then, they've been introducing new OSPRay Studio features, adding GPU rendering support, and more. On Friday night, the release of OSPRay Studio 1.0 was finally baptized.

OSPRay Studio 1.0 is now available for open-source interactive visualization and ray-tracing applications that leverage the power of the OSPRay engine. OSPRay Studio 1.0 is built from the OSPRay 3.1 release, incorporating the new v3.1 engine features. The 1.0 release also adds more OSPRay material types to the UI, supports OpenEXR 2.x and 3.x APIs, enables distributed MPI rendering in batch mode, and comes with numerous fixes. While it's an incremental release, hitting version 1.0 is a significant milestone, indicating that Intel engineers are confident with OSPRay Studio.

This week also brings OSPRay 3.1, featuring an engine that now supports principled and emissive textured materials, native support for disk and disk-oriented geometry, GPU device support for motion blur, and other enhancements.

The source code and binaries for Linux, macOS, and Windows of OSPRay Studio 1.0 are available on GitHub. Stay tuned for upcoming OSPRay Studio benchmarks based on the v1.0 release.

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